Roleplays
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Roleplays

stop making new forums omfg
 
HomeLatest imagesSearchRegisterLog in

 

 Roleplaying Guidelines - MUST FOLLOW

Go down 
2 posters
AuthorMessage
Kasey
Admin
Kasey


Posts : 15
Join date : 2012-06-17
Location : oh

Roleplaying Guidelines - MUST FOLLOW Empty
PostSubject: Roleplaying Guidelines - MUST FOLLOW   Roleplaying Guidelines - MUST FOLLOW I_icon_minitimeSun Jun 17, 2012 4:33 pm

-Written By Jen-

These guidelines must be followed, they are not intended to restrict or control your role-playing experience. They are only here to provide a more realistic yet unrealistic balance to the role-playing experience. If you fail to follow these guidelines – your character may be deleted, you may have your whole scene deleted/ignored or you will simply be removed from the area.
OOC/IC: Clearly most of you people know what both of these stand for: IC (In Character) and OOC (out of character). Now if someone learns something about a character in OOC they cannot bring that into the role-play which is declared as IC. Everything has to be out. You cannot bring your hatred for someone into the role-play simply because you hate the person role-playing that character. IC and OOC remain separate. If that is hard to follow, turn back now and do not bother roleplaying.

Notes:
  • When you die you have 2 respawns per character. You may use your respawns whenever, but be careful when you use them.

  • There is a max on characters (Three) but that depends on your ability to role-play them. If you can role-play six characters at the same time, then you may have six characters per Role-play. Just prove your ability rather then make a bunch of characters and not use them.

  • Refuse to listen to these guidelines, I refuse to listen to your role-play.


Injuries:
If your character is injured, you must RP it being healed, or have role-played your character receiving the injury. It is unrealistic to see someone take a spear or sword right through their abdomen and walk away as if nothing happened more than just a scratch. Most would die from this kind of injury, and furthermore if your character is engaged in a fight and takes damage to a shoulder, then obviously wielding a weapon with that said arm would become difficult. An injury to the leg/foot would hamper the ability to walk, run or balance at most times. You must take all of these to considerations. Your character is not a god. If you are uncertain on how long your injury should take to heal, speak to someone else about it or even the person that injured you.

God-Modding:
No character can ever escape every attack, regardless of how powerful they are or they believe they are. God-modding is the act of making your character too powerful or taking control of another character. This isn’t physically possible in this type of role-play. When you role-play you describe only your character’s actions nad responses to other character’s actions. Do not make your character know everything, can do everything and be careful when creating their skills and abilities; everyone has their limits nad they should be reasonable. Since this is somewhat a fantasy (it only have aliens and in the future); your character can have more skills than common sense allows in the real world, but there is still limits. Your character for example cannot be a genius computer hacker who is a 10th degree black belt in karate and can speak 10 languages fluently all at the same time. Picking one super talent is acceptable but choosing all is going a bit overboard.

Uber Characters:

I don’t care how great you think your character is, but he has to have rest at some point. Your character can’t spend every waking moment slinging a blade and burning down houses, they turn around and beat someone up in some bar, all before lunch time. REALISM is key here, if your character is a badass, fine that is great. Go have a swordfight or gunfight with someone, but your character will need to eat, rest, and so on. EVERYTHING has to be close to humanly possible or alienly possible.

Auto-Hits and Controlling Moves (Mainly towards Paragraph Roleplaying not habbo/fatal):

You are allowed to do minor auto-hits but only to an extent. This adds to the realism factor. It is much more realistic to say that someone punches someone in the face then to say that someone swings a fist towards someone hoping to punch him. You cannot, however dictate the damage taken. Someone punches someone is better than someone punches someone and breaks his nose. Controlling moves are always allowed as well. Though kidnappings and assassinations need to be addressed as well - A kidnapper though won’t stop to ask his captive if it is okay to kidnap them and an assassin won’t phone ahead to ask permission to kill the guy like come on. Though they have to still be realistic at the same time, a kidnapper who is small is unlikely to kidnap some huge tall guy and an assassin is unlikely to poison an alien if they are not affected by it.

Know thy self and be true:

Be true to your character, not to the human that drives the character. Role-playing is based on this principle. If your character is a villain/someone evil, then your character should be a sadist and not save little kittens and angels from harm, actions like this ruin the roleplaying environment. Think this through when creating your character. It is perfectly acceptable to create a character that is very similar to yourself. What IS important is that you are true to the character and not your real self in role-playing. If you’re true to the character, you are helping build the role-playing environment. Give your character a personality. Work hard to make your character look the part. Show everyone "who" your character is by actions and dress. Demonstrate your personality and your character flaws. Give your character some time to grow and join with others in adventure. Build chapters in your characters life. When you do this, you are helping to build the environment for everyone! Remember, you are not alone. The more you "get into it", the more you drag others "into it".

Be aware of the Environment & History:
Your character can help create this ambiance or help to destroy it. The better your character responds in this environment, the better the experience for everyone. The history suggests that humans are being enslaved or killed, so be aware of that.

Realism Basics:

It is very easy to get involved in role-playing and forget that there are other characters nearby. However, certain things should not go unnoticed. For example, it would not be realistic for your character to hear another character struggle nearby from a long distance away. Similarly, your character would likely notice a character within their line of sight getting attacked. Be alert with things around you, your hearing and eye vision isn’t super either so remember that as well. When it comes to death and unconsciousness, you have to be realistic with these. Your character will eventually die from natural causes, or even another character killing them. When this happens, it happens, you cannot control it. You better hope your character has friends in order for them to get you somewhere with medical equipment in order for you to properly be healed and living. Though, you cannot kill a character without a reasonable excuse. That means there is no random killing at all. When your character is threatened by another or had something stolen from them, that is a reasonable reason to kill someone. Love never happens overnight, unless it is a one night stand but yet that isn’t love. People don’t normally meet each other one day and 24 hours later they declare undying love for one another. Keep this realistic, really realistic. After a character develops a crush they being to realistically pursue the character of interest in a speed that works well. To keep realism alive, you shouldn’t make characters fall in and out of love frequently. It can become confusing and often things of that natural will give characters a bad reputation. Put yourself into your character shoes while preforming relationships, if your heart was broken/crushed, how would you feel? More importantly, how would someone with that personality feel? Try to put those same emotions from a real into a character. Reputations are important, if you move through relationships quickly, rumors can spread, feelings can be hurt and your character can get a bad reputation, and among other things. If your character is a jerk to everyone, don’t be surprised if there are people who do/don’t like you. Different characters have different interactions among others based on their personality, as in the real world. Shy characters can come off as timid and frail and bold characters can come off as strong and confident. Take some time to debate what kind of character you create, do you want them to be strong, shy, eccentric, cold or quiet. Your character’s personality affects how others view on your character. When it comes to child bearing, you have to be realistic to it. You do not have to prolong it for the full nine months, but babies are not born in one week after being conceived, especially in a real-time RP. Be careful for what you wish for, role-playing pregnancy and child care is a chore. On that note, also be careful to not have your character pregnant for an exceedingly short period of time and the child growing too fast. When it comes to stealth you can’t just assume that you can hide in a bush and everything is all quiet, they make noises. You have to consider where you are hiding in order to avoid an attack from someone. There is also nowhere to hide in the middle of an open field, and if you are moving right under someone’s nose, they are likely to notice. Remember though, sometimes being caught is fun. When it comes to travelling, it can take a while to get to one place to another. So don’t expect it to take seconds to reach another area. Make it an actual journey - unless you have a vehicle that is built to be fast, than you can use that.

Biographies:

When it comes to doing your biographies you have to have one paragraph History, one paragraph personality, on paragraph appearance. There has to be one weakness and fear, and three skills of your choice. When it comes to your skills, only one can be a major skill. The other two are minor, yet you can begin to get better at those skills. When it comes to making your character, remember who is your character? What have they been through in life to make them this way? Their goals? What do they believe in? Background and upbringing? Good, evil, inbetween? When answering some of these questions you build up more of a picture of what your character is like, it gives information for you to draw upon when you RP. You can go as far as you like with this, even building up a personal profile for yourself with details that others do not need to see, but can find out through interaction with your character. E.g. what is your favourite colour, book? Does he/she have family? Personality behaviours? When building up this profile, you are breathing life into your character. A lot of it may never be used but think about real life. When you get into a conversation with other people you meet, and even if these questions may not be asked, they do colour the way you converse. They define who you are, and this is no different for your character. You have to act the part, this is the meat and bones of role-playing. In other words, you are just acting the part of your character for the time you are playing the game. It is not as difficult as it may sound. You have the background information you need, who your character is, what he/she aims for, all you need to do is put that into practice. Make sure you keep it real with your character. One of the biggest things to affect the way you play your character is his/her alignment – whether they’re good, evil, or neutral. A common misconception about alignment is that it is very black and white, but it isn’t necessarily the case. Just like in the real world, there are many shades of good and evil. Keep in mind though, when you start roleplaying that character, your character’s personality will develop through the things and events that happen to him/her. Other characters he/she meets and has relationships (in whatever form) with will shape your character and his/hers feelings and/or views on certain things. You can start out with an incredibly detailed background for your character and have certain ideas of where you see your character going in the future, but no matter how determined you are to lead your character a certain way. Meeting one stranger can turn their life totally upside down. You are not the only one in control of what happens, role-playing is interactive. Please be aware that if something is wrong with your character and you fail to have the requirements, or your character is found to be mary-sue or Over-powered. They will be deleted without warning. You have been warned.
Back to top Go down
https://theroleplayforums.rpg-board.net
Bunnymund

Bunnymund


Posts : 7
Join date : 2012-06-19

Roleplaying Guidelines - MUST FOLLOW Empty
PostSubject: Re: Roleplaying Guidelines - MUST FOLLOW   Roleplaying Guidelines - MUST FOLLOW I_icon_minitimeThu Jun 21, 2012 12:33 pm

writted isnt a word
its written
Evil or Very Mad
Back to top Go down
Kasey
Admin
Kasey


Posts : 15
Join date : 2012-06-17
Location : oh

Roleplaying Guidelines - MUST FOLLOW Empty
PostSubject: Re: Roleplaying Guidelines - MUST FOLLOW   Roleplaying Guidelines - MUST FOLLOW I_icon_minitimeThu Jun 21, 2012 12:36 pm

cappy wrote:
writted isnt a word
its written
Evil or Very Mad
It was an accident shh I didn't notice
Back to top Go down
https://theroleplayforums.rpg-board.net
Sponsored content





Roleplaying Guidelines - MUST FOLLOW Empty
PostSubject: Re: Roleplaying Guidelines - MUST FOLLOW   Roleplaying Guidelines - MUST FOLLOW I_icon_minitime

Back to top Go down
 
Roleplaying Guidelines - MUST FOLLOW
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Roleplays :: Information :: Guidelines-
Jump to: